Release Notes - 3.2.0


We're FINALLY here! I know it took me ages but this update is massive!

The game is now also available on Steam! Get it here: https://store.steampowered.com/app/862160/

New Features

  • Powerup stacking: most powerups can now be combined. Rapidfire + Laser? Yep.
  • Two new powerups: Explosive Shots and Wideshot
  • Controller rumble: for that extra little bit of juiciness (Windows only for now)
  • Strong block: A new block that takes two shots to be destroyed
  • 'Ending' sequence: A secret waits beyond 5,000 meters deep.
  • HUD improvements: All active powerups are now shown on-screen, along with time or shots remaining

Gameplay Changes

  • The distance at which the mine warning icons start to appear has been slightly increased
  • The spawn frequency of mines and powerups has been rebalanced. The deeper you go, the bigger the threat.
  • Your score and health is now reset after the tutorial ends, in the interest of fairness
  • The friction values on the comet have been tweaked slightly

Graphical Improvements

  • The score counter now flashes in your chosen accent color when your PB is broken
  • Add some decorations to either side of the playing field. Their shapes change!
  • Explosion particles look a bit better
  • Slightly decreased the depth requirement between background color changes
  • Minor rendering optimizations

QoL Improvements

  • You can now restart the game from the pause menu
  • You can now skip the final score counting animation. Also, said animation has been juiced up a bunch.
  • You can now also fire shots by using the left or right triggers on a gamepad (bumpers still work)
  • You can now change the window resolution and general quality in the options menu
  • You can now enable or disable postprocessing (bloom and temporal anti-aliasing) in the options menu
  • A bunch of under-the-hood changes have been made in preparation for a Steam release

Audio Changes

  • The low-pass filter when taking damage has been made slightly longer and more impactful

Interface Changes

  • Game-over panel: Now shows random tips for the game if you didn't break your PB
  • Title screen: Visual improvements, and the leaderboard menu is now merged with the main menu.
  • Title screen: For first time players, the game will now ask if they want to play the tutorial first
  • Leaderboard: Now shows your PB along with the leaderboard entries
  • Leaderboard: Now allows you to browse multiple pages

Bug Fixes

  • Fixed slowmotion interfering with game pause
  • Fixed mines still being able to hit the player for a tiny window, even after something else set them off (bullet, etc.)
  • Fixed occasional desync error between the two music tracks (percussion vs. powered)
  • Fixed tutorial back walls not being colored properly
  • Fixed occasional click noise when starting up the game
  • Fixed being unable to safely pass through a 1-block-wide corridor, if a mine is on the side (though it still requires skill!)
  • Fixed several cases of losing controller input focus in the menu screens
  • Fixed the level seed never being regenerated when starting a new game. Uhh, whoops.
  • Fixed mouse not being constrained to the game window
  • Fixed mouse cursor not being hidden during the game itself
  • Fixed a rounding error when saving local PB (the score sent to the server could be off by 1 point)

HOTFIX 3.2.1:

  • The leaderboard display should now properly render Chinese, Russian, Japanese and Korean characters, as well as most emoji glyphs.
  • Fixed the leaderboard occasionally showing a wrong number of pages.
  • Fixed various minor leaderboard display issues.

Files

Windows (64-bits) 66 MB
Version 3.2.1 Feb 13, 2019
Windows (32-bits) 63 MB
Version 3.2.1 Feb 13, 2019
Linux (Universal) 83 MB
Version 3.2.1 Feb 13, 2019
OSX (Universal) 68 MB
Version 3.2.1 Feb 13, 2019

Get Comet Crasher

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.